On November 3rd, 2013 - A colleague and myself went out to take a series of photos for photogrammetry experiments. We used a small street in Chinatown as our subject. Doyers st. (https://en.wikipedia.org/wiki/Doyers_Street)
This past week I went and dug up the photos to reprocess them and put together a scene for VR viewing. I also just recently built my new VR rig which has max specs for VR. So I'm curious to see how well this demo works on other folks machines. It's 5 milion poly, using 20 8k textures. It seems to just barely hold together on my rig.
Eventually I want to optimize it for lower spec machines, and go back to record audio from different points along the street.
You can grab the experience here, https://www.dropbox.com/s/v7qeyasvk99ak03/ChinatownVR_v02.rar?dl=0 (v02, 600mb)